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- Modify _set_flag to work on _flags only and update shader param - Use VectorX.ZERO constant for clarity - Make constants _DEFAULT_TEXTURE and _DEFAULT_CURVE resources instead of strings - Remove moot setter _set_scroll - Manually set flags in _ready() instead of relying on setters and rewriting shader param 4 extra times - Formatting tweaks
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Thank you for the cool plugin! Made some tweaks to GPUTrail.gd to make the code easier to read. Hope you find this useful